R23 2vs2 Map Pack

R23 community patch

R23 2vs2 Map Pack

Uploaded by:Yourhorse
Categories:Community Patch, Latest
Latest Version:R23
Post Date:April 30, 2025
Last Updated: April 30, 2025
Total Downloads:123

All Download Versions

  • R23-2vs2-Map-Pack.zip
    R23 468.34 MB Apr 30, 2025Download

Description

The main community patch for Kanes wrath with bug fixes and lots
of compiled maps included.
This is the main patch for online players!

Version History

  • R23 Apr 30, 2025
    Changelog:


    General Changes (R23 Release)

    • Crane cost reduced from 1500$ to 1300$.
    • Tweaks made to harvesters to increase health bar size have been made.
    • Repair drone speed reduced from 100 to 75 (as it was in vanilla).
    • Outpost unpack duration decreased from 20s to 15s. Outpost speed increased by 10%.
    • EVA commands for all infantry squads should work properly now.
    • Unwanted AI code removed from all missile and rocket squads.
    • Tweaks made to reduce the chance of desyncs occurring vs AI skirmish online.
    • Harvester locomotor turn radius increased from 15 to 25.
    • A shader provided by theHostileNegotiator to restore Tiberium Wars muzzle flash fx and Scrin plasma disc launcher fx has been included.
    • New maps made by DesolatorTrooper have been added:  

     

      1vs1 Maps

    • Deadweight
    • Wicked Ways
    • Sands of time

      2vs2 Maps

    • BlueZone Rampage
    • Permafrost 

      3v3/4v4 Maps

    • Bordertown Showdown
    • Bordertown Beatdown Redux
    • Desolated Resistance

     

    • The maps “Southland Shores”, “Purification Point”, “Maverick”, “Hell Bastion” and “Jade Gauntlet” have been updated by Aquatech.

     

    GDI (R23 Release)

    • Fixed shatterers being unable to kill allied husks.
    • Fixed Juggernauts and Behemoths randomly un deploying while using force fire.
    • Increased the cooldown of Adaptive Armour from 10s to 15s so that players may have the opportunity to EMP enemy units once the effect wears off.
    • The MARV now benefits from AP Ammo, increasing attack damage from 35 to 43 per shot (a 25% increase). Video: https://youtu.be/FIiviegDRvI
    •  MARV grenade launcher damage vs structures increased by 25%.
    • The MARV Zone Trooper turret while railgun accelerated and grenadier turret now rotate towards the enemy whilst engaged.
    • MARV sniper range increased from 450 to 470, reload time reduced by 10%.
    • Railgun Accelerated Guardian Cannons no longer deal bonus damage on top of the RoF bonus.
    • Titans now play the predator railgun attack sound while using railgun accelerators (R22 issue).
    • The MARV now turns smoothly like in vanilla.

     

    Nod (R23 Release)

    • The damage dealt to husks from the Tiberium Trooper Redeemer hardpoint has been increased from 75 to 100.
    • Tiberium Trooper damage against structures increased from 20 to 25 (25% increase).
    • Fixed Specter Artillery randomly un deploying while using force fire. Video: https://youtu.be/_1s-9OmdYQE
    • Reckoners, after given an attack command will now reacquire targets if the target moves out of range.
    • Tiberium Trooper Redeemer hardpoint damage to structures increased from 75 to 100.
    • The Redeemer now benefits from Charged Particle Beam and Super Charged Particle Beam upgrade, dealing 80 damage per shot. The Super Charged Particle Beam also benefits from a 25% bonus against vehicles. Video: https://youtu.be/h2K14Hf8g44
    • Redeemer rocket garrison damage against vehicles and structures increased by 35%.
    • CRUSH damage now applies normally to Cyborg infantry.
    • The Specter Artillery should no longer un deploy after firing once using its bombard beacon special ability.
    • The Redeemer (this time) should no longer ignore rage commands whilst on aggressive stance.

     

    Scrin (R23 Release)

    • Cultist capture range reduced from 250 to 235 (6% reduction).
    • Players can no longer abuse an exploit to get multiple Cultist mind controls from a singular squad.
    • Infestation hive hp increased by 60%, rocket armor doubled, survivability against gun damage decreased by 50% compared to the pre hp buff.
    • Infestation hive cost increased from 800$ to 1000$.
    • Infestation hive weapons now activate when any unit enters a Tiberium field.
    • Infestation hives can no longer be sold but spawn a buzzer when destroyed.
    • Shock Trooper speed increased by 10% (Advanced Articulators unaffected).
    • Ravager speed increased by 10% (Advanced Articulators unaffected).
    • The Eradicator Hexapod should no longer ignore teleport commands whilst on aggressive stance.
    • Mastermind/Prodigy garrisons now scale for a cooldown reduction. 

    1. Mastermind provides a 30s cooldown.
    2. Masterminds provides a 17s cooldown.
    3. Masterminds provides a 10s cooldown.

     

    Neutral (R23 Release)

    • Viceroid veterancy added.
    Download this version

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