R23 4v4 Map Pack

R23 4v4 Map Pack
Uploaded by:Yourhorse
Categories:Community Patch, Latest
Latest Version:R23
Post Date:April 30, 2025
Last Updated:
April 30, 2025
Total Downloads:113
All Download Versions
- R23-4vs4-Map-Pack.zipDownload
Description
The main community patch for Kanes wrath with bug fixes and lots of compiled maps included.
This is the main patch for online players!
Version History
- R23 Apr 30, 2025Changelog:Download this version
General Changes (R23 Release)- Crane cost reduced from 1500$ to 1300$.
- Tweaks made to harvesters to increase health bar size have been made.
- Repair drone speed reduced from 100 to 75 (as it was in vanilla).
- Outpost unpack duration decreased from 20s to 15s. Outpost speed increased by 10%.
- EVA commands for all infantry squads should work properly now.
- Unwanted AI code removed from all missile and rocket squads.
- Tweaks made to reduce the chance of desyncs occurring vs AI skirmish online.
- Harvester locomotor turn radius increased from 15 to 25.
- A shader provided by theHostileNegotiator to restore Tiberium Wars muzzle flash fx and Scrin plasma disc launcher fx has been included.
- New maps made by DesolatorTrooper have been added:
1vs1 Maps
- Deadweight
- Wicked Ways
- Sands of time
2vs2 Maps
- BlueZone Rampage
- Permafrost
3v3/4v4 Maps
- Bordertown Showdown
- Bordertown Beatdown Redux
- Desolated Resistance
- The maps “Southland Shores”, “Purification Point”, “Maverick”, “Hell Bastion” and “Jade Gauntlet” have been updated by Aquatech.
GDI (R23 Release)
- Fixed shatterers being unable to kill allied husks.
- Fixed Juggernauts and Behemoths randomly un deploying while using force fire.
- Increased the cooldown of Adaptive Armour from 10s to 15s so that players may have the opportunity to EMP enemy units once the effect wears off.
- The MARV now benefits from AP Ammo, increasing attack damage from 35 to 43 per shot (a 25% increase). Video: https://youtu.be/FIiviegDRvI
- MARV grenade launcher damage vs structures increased by 25%.
- The MARV Zone Trooper turret while railgun accelerated and grenadier turret now rotate towards the enemy whilst engaged.
- MARV sniper range increased from 450 to 470, reload time reduced by 10%.
- Railgun Accelerated Guardian Cannons no longer deal bonus damage on top of the RoF bonus.
- Titans now play the predator railgun attack sound while using railgun accelerators (R22 issue).
- The MARV now turns smoothly like in vanilla.
Nod (R23 Release)
- The damage dealt to husks from the Tiberium Trooper Redeemer hardpoint has been increased from 75 to 100.
- Tiberium Trooper damage against structures increased from 20 to 25 (25% increase).
- Fixed Specter Artillery randomly un deploying while using force fire. Video: https://youtu.be/_1s-9OmdYQE
- Reckoners, after given an attack command will now reacquire targets if the target moves out of range.
- Tiberium Trooper Redeemer hardpoint damage to structures increased from 75 to 100.
- The Redeemer now benefits from Charged Particle Beam and Super Charged Particle Beam upgrade, dealing 80 damage per shot. The Super Charged Particle Beam also benefits from a 25% bonus against vehicles. Video: https://youtu.be/h2K14Hf8g44
- Redeemer rocket garrison damage against vehicles and structures increased by 35%.
- CRUSH damage now applies normally to Cyborg infantry.
- The Specter Artillery should no longer un deploy after firing once using its bombard beacon special ability.
- The Redeemer (this time) should no longer ignore rage commands whilst on aggressive stance.
Scrin (R23 Release)
- Cultist capture range reduced from 250 to 235 (6% reduction).
- Players can no longer abuse an exploit to get multiple Cultist mind controls from a singular squad.
- Infestation hive hp increased by 60%, rocket armor doubled, survivability against gun damage decreased by 50% compared to the pre hp buff.
- Infestation hive cost increased from 800$ to 1000$.
- Infestation hive weapons now activate when any unit enters a Tiberium field.
- Infestation hives can no longer be sold but spawn a buzzer when destroyed.
- Shock Trooper speed increased by 10% (Advanced Articulators unaffected).
- Ravager speed increased by 10% (Advanced Articulators unaffected).
- The Eradicator Hexapod should no longer ignore teleport commands whilst on aggressive stance.
- Mastermind/Prodigy garrisons now scale for a cooldown reduction.
- Mastermind provides a 30s cooldown.
- Masterminds provides a 17s cooldown.
- Masterminds provides a 10s cooldown.
- Video: https://youtu.be/1RI0LLSKfx8
Neutral (R23 Release)
- Viceroid veterancy added.
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