R23 Legacy Map Pack

R23 community patch

R23 Legacy Map Pack

Uploaded by:Yourhorse
Categories:Community Patch, Latest
Latest Version:R23
Post Date:May 1, 2025
Last Updated: May 1, 2025
Total Downloads:95

All Download Versions

  • R23-Legacy-Map-Pack.zip
    R23 518.72 MB May 1, 2025Download

Description

Version History

  • R23 May 1, 2025
    Changelog:

    General Changes (R23 Release)

    • Crane cost reduced from 1500$ to 1300$.
    • Tweaks made to harvesters to increase health bar size have been made.
    • Repair drone speed reduced from 100 to 75 (as it was in vanilla).
    • Outpost unpack duration decreased from 20s to 15s. Outpost speed increased by 10%.
    • EVA commands for all infantry squads should work properly now.
    • Unwanted AI code removed from all missile and rocket squads.
    • Tweaks made to reduce the chance of desyncs occurring vs AI skirmish online.
    • Harvester locomotor turn radius increased from 15 to 25.
    • A shader provided by theHostileNegotiator to restore Tiberium Wars muzzle flash fx and Scrin plasma disc launcher fx has been included.

     

    GDI (R23 Release)

    • Fixed shatterers being unable to kill allied husks.
    • Fixed Juggernauts and Behemoths randomly un deploying while using force fire.
    • Increased the cooldown of Adaptive Armour from 10s to 15s so that players may have the opportunity to EMP enemy units once the effect wears off.
    • The MARV now benefits from AP Ammo, increasing attack damage from 35 to 43 per shot (a 25% increase). Video: https://youtu.be/FIiviegDRvI
    •  MARV grenade launcher damage vs structures increased by 25%.
    • The MARV Zone Trooper turret while railgun accelerated and grenadier turret now rotate towards the enemy whilst engaged.
    • MARV sniper range increased from 450 to 470, reload time reduced by 10%.
    • Railgun Accelerated Guardian Cannons no longer deal bonus damage on top of the RoF bonus.
    • Titans now play the predator railgun attack sound while using railgun accelerators (R22 issue).
    • The MARV now turns smoothly like in vanilla.

     

    Nod (R23 Release)

    • The damage dealt to husks from the Tiberium Trooper Redeemer hardpoint has been increased from 75 to 100.
    • Tiberium Trooper damage against structures increased from 20 to 25 (25% increase).
    • Fixed Specter Artillery randomly un deploying while using force fire. Video: https://youtu.be/_1s-9OmdYQE
    • Reckoners, after given an attack command will now reacquire targets if the target moves out of range.
    • Tiberium Trooper Redeemer hardpoint damage to structures increased from 75 to 100.
    • The Redeemer now benefits from Charged Particle Beam and Super Charged Particle Beam upgrade, dealing 80 damage per shot. The Super Charged Particle Beam also benefits from a 25% bonus against vehicles. Video: https://youtu.be/h2K14Hf8g44
    • Redeemer rocket garrison damage against vehicles and structures increased by 35%.
    • CRUSH damage now applies normally to Cyborg infantry.
    • The Specter Artillery should no longer un deploy after firing once using its bombard beacon special ability.
    • The Redeemer (this time) should no longer ignore rage commands whilst on aggressive stance.

     

    Scrin (R23 Release)

    • Cultist capture range reduced from 250 to 235 (6% reduction).
    • Players can no longer abuse an exploit to get multiple Cultist mind controls from a singular squad.
    • Infestation hive hp increased by 60%, rocket armor doubled, survivability against gun damage decreased by 50% compared to the pre hp buff.
    • Infestation hive cost increased from 800$ to 1000$.
    • Infestation hive weapons now activate when any unit enters a Tiberium field.
    • Infestation hives can no longer be sold but spawn a buzzer when destroyed.
    • Shock Trooper speed increased by 10% (Advanced Articulators unaffected).
    • Ravager speed increased by 10% (Advanced Articulators unaffected).
    • The Eradicator Hexapod should no longer ignore teleport commands whilst on aggressive stance.
    • Mastermind/Prodigy garrisons now scale for a cooldown reduction.
    1. Mastermind provides a 30s cooldown.
    2. Masterminds provides a 17s cooldown.
    3. Masterminds provides a 10s cooldown.

     

    Neutral (R23 Release)

    • Viceroid veterancy added.
    Download this version

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