R25 All in One Map Pack
R25 All in One Map Pack
All Download Versions
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- R25f-All-in-One-Map-Pack....▼Download
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Description
All R25 maps in one download. Includes Map Pack 1, Map Pack 2, Map Pack 3, and the Legacy Map Pack.
The official R25 Map Pack containing all popular official maps, as well as a large number of high-quality, breathtaking maps created by community mappers. All maps have Patch R25 changes built-into them.
Version History
- R25j Oct 28, 2026Changelog:Download this version
General Changes- 1.02+ R25 is now available as a patch, meaning the Campaign, Global Conquest, and custom maps are now all compatible with it.
- Fixed a bug that prevented structures from being placed on terrain where a structure had recently been destroyed.
- Fixed an issue that caused the Stasis Shield to ignore garrisoned Hammerhead infantry.
- Improved the fix for the Avatar commandeering technology exploit, preventing multiple Avatars from commandeering the same unit.
- Adjusted the GDI Refinery's geometry to prevent Harvesters from getting stuck inside it.
- Fixed an issue that caused units inside Stasis Shields to be affected by Phase Field when caught within its radius.
- Improved game stability.
- Fixed the Scrin “Beacon Placed” sound so that it now plays the correct audio.
- Fixed a bug that caused drop pods to be unaffected by the Stasis Shield.
- Increased the number of repair drones at Battlebases from 3 to 4.
Skirmish AI Changes
Campaign
- Fully adapted/fixed campaign maps will follow (with map specific fixes).
- Revamp entire General AI behaviour from scratch with compatibility for 1.02+.
- Fix and improve incomplete/incorrect Attack states (Proactive, Reactive & Context Specific).
- Scale Easy, Medium & Hard to a more suitable consistency.
Skirmish
- Recreated Skirmish AI logic from scratch to comply with 1.01/1.02/1.02+ economy changes.
- Improved Personality types with distinct behaviours for each.
- Medium & Hard now have proper scaling in difficulty in relation to Easy and Brutal.
- Brutal retains base game 200% resource modifier.
- Fixed incorrect unit listings, target types for prioritized targets (Engineers, Commandos, Bridges, Husks, Garrisons) for sub factions.
- Improved Budget management definitions.
- Fixed an issue where the AI would crash the game if it made Steel Talons Heavy Harvesters.
- Fixed an issue where reload/dock based aircraft would formation move for some states instead of moving at native speed.
- Fixed cases whereby Opening Moves would request to build units that are not available at certain tech levels.
- Fixed cases whereby certain subfactions would request to build unit(s) in their Opening Moves and Unit Preferences that they do not have access to or do not exist/were cut from the game during development.
- Unit Preferences have been redesigned to be dynamic depending on specific battlefield/match conditions.
- Improved reactivity based on personality type and match conditions.
- AI now garrisons Epic units if idle/free infantry are available.
- AI will make more frequent use of Support Powers.
Global Conquest
- Global Conquest Support for all supported EA maps in 1.02+ has been implemented.
- Special thanks to Desolator Trooper for Global Conquest building map placements.
- 1.02+ Maps added to Global Conquest:
- Pipeline Problems
- Barstow Badlands
- Schlachtfield Stuttgart
- Tournament Arena
- Tournament Decision
- Suburban Slaughterhouse
- Unfair Advantage
- Arid Remains
- Badlands
- Coastline Chaos
- Crosstown Conflict
- Death Valley
- Dockside Devastation
- Downtown Dustbowl
- Eastern Promises
- End of the Line
- Grasslands Landgrab
- Heaven and Hell
- Missed Opportunity
- Mountains of Madness
- Oasis Onslaught
- Redzone Rampage
- Safety Nest
- Seaport Smackdown
- The Battle for Middle Egypt
- Unsound Investment
- Dry Heat
- Permafrost
- Isthmus of Insanity
- R25i Sep 4, 2026Changelog:Download this version
- Fixed an issue causing the Zone Shatterers’ Overload Beam to be cancelled if the unit was destroyed at the same time as firing.
- Fixed a mod-related issue that allowed Motherships to force-fire at the ground from beyond their central point.
- Fixed a mod-related issue causing Stasis Shields to fail to cancel Mothership attacks.
- Fixed an issue causing infantry units, excluding Zone Troopers, to inconsistently auto-acquire targets while inside Hammerheads.
- Fixed an issue with the Hammerhead landing time delay buff. The delay should now remain consistent each time the unit lands or takes off.
- Optimized the script to reduce table lookups, potentially improving overall performance.
- Fixed a crash on Tournament Reef and a desync issue on Hot Sands.
- Adjusted the spawn positions on Toxicity to make it easier to counter early Shadow Team rushes. - R25h Aug 25, 2026Changelog:Download this version
- Issues to do with map terrain have been fixed.
- Improvements have been made to enhance game stability.
- Fixed an issue affecting how squad experience is counted inside of Hammerheads.
- Fixed an issue causing MCVs to be undeployable when Tiberium Vein Detonation, Catalyst Missile is used on them.
- Added Shockwave Artillery to the crash fix list affecting Sonic Emitters and Shatterers.
- R25f Aug 20, 2026Changelog:Download this version
- Shatterers dying inside of V35 Ox Transports now appear normal
- Fixed a crash with Shatterers/Sonic Emitters taking damage from objects that dispatch other objects to deal damage.
- Fixed an issue causing Avatars/Purifiers to go rogue when recaptured after Rage Generator.
- Fixed a crash issue caused by the Redeemers Rage Generator and Phase Field on Mechapedes.
- R25e Aug 18, 2026Changelog:Download this version
Small improvements
- R25d Aug 16, 2026Changelog:Download this version
Fixed the random crash issues caused by Mechapede
- R25b Aug 15, 2026Changelog:Download this version
Fixed the random crash issues caused by redeemer rage generator
- R25 Aug 15, 2026Changelog:Download this version
Gameplay Changes
Hammerhead Garrisons
Video Link - Infantry garrisoned inside Hammerheads can now fire over structures.
- Applies to:
- Zone Troopers
- Zone Raiders
- Missile Squads
- Riflemen Squads
- Grenadier Squads
- Mutant Squads
Balance Changes:
GDI
Juggernaut / Behemoth
- Turret turn speed increased from 40 → 50.
Riflemen Squad
- Base damage against Disintegrators before researching AP Ammo increased by 10%.
Hammerhead
- Improved landing time when picking up infantry.
- Reduced delay after loading and unloading infantry.
Zone Raiders
- Anti-air damage reduced from 140 → 120.
Grenadier Squad
- Range increased by 10% while garrisoned inside Hammerheads.
NodAvatar
- Repair speed increased by 15%.
ScrinGun Walker / Shard Walker
- Firing arc reduced from 25° → 15°.
- Units must now align more closely with their target before firing.
Bug Fixes
- Fixed the free infantry exploit affecting all squads in the game. Video Link
- Fixed a squad veterancy issue affecting Mechapedes, Sniper Teams, Black Disciples, and Confessor Leaders.
- Fixed an issue causing MCVs to ignore move commands while packing up.
- Fixed an issue causing EMP’d phased units to retain their phased status and visual effects after the phase timer expired. Video Link
- Fixed the Rage Generator model state persisting beyond the intended six-second duration on units affected by EMP. Video Link
- Fixed an issue preventing the Supersonic Airstrike from damaging aircraft over uneven terrain.
- Fixed an issue causing Firehawks to sometimes fail to bomb after receiving a player-issued force-fire command.
- Fixed an issue causing Sonic Emitters and Shatterers to have their weapon fire canceled when they were destroyed. Video Link
- Fixed an issue causing V35 Ox and Carryall transports to continue providing vision after landing and flying off the map.
- Fixed a Stasis Shield, Temporal Wormhole issue that allowed units caught on the edge of its area of effect to be affected.
- Fixed an issue causing Harvesters to ignore box-selection commands drawn around garrisoned structures. Video Link
- Fixed an issue preventing Nod turrets from respawning after being hit by Tiberium Vein Detonation, Overlord's Wrath, or the Ion Cannon.
- Fixed an issue causing reverse-move bug detection to run on units that had not moved before reversing.
- Fixed an issue causing units to move awkwardly when reversing after attacking and coming to a stop. Video Link
- Fixed an issue causing the Sniper Team spotter to spawn instantly in front of the Barracks.
- Updated the Mechapede to benefit from the rally-point bug fix.
Visual / Sound Fixes
- Normalized the Shatterer's sinking rate after destruction to match that of the Slingshot.
- Fixed the decal size of the Shatterer and Zone Shatterer.
- Fixed an issue causing Shredder Turret hubs with the subfaction Quad Turret upgrade to disappear when heavily damaged.
- Fixed the Traveler Engine mesh displayed on Devastator Warships while inside Ion Storms.
- Fixed footstep sounds on several units.
- Fixed an issue causing Firehawk Stratofighter boosters to disappear while climbing hills.
- Desyncs on the maps Unfair Advantage, Dead Eight, Dockside Devastation have been fixed.
New & Updated Maps
1vs1 Maps
- Tournament Crater - updated (Fixed the issue with unit pathing on the top plateau.)
- Tournament Oasis - updated (The central blue field now grows slower, starts empty.)
- Sanctuary - NEW map
2vs2 Maps
- Californian Mountain - NEW map
- Permafrost - updated (Spawn locations Fixed)
3v3, 4v4 and FFA maps
- Californian Desert, Californian Desert VIII have been updated.
- Applies to:
























































































































































































































































































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