Legacy Map Pack

Legacy map pack 102+ R22

Legacy mappack R22j

Includes new and classic 1v1 and 2v2 maps which where not included in the regular community patch 1.02+

Global Changes

R22j (Latest Version) (19 dec, 2024)

  • V-35 Ox and Carryall height above ground decreased from 140 to 130. 
  • V-35 Ox turn radius increased from 50 to 75.
  • EMP teleport exploit fix now works with the EMP control center.
  • Fixed a crash issue caused by Mechapedes that are EMP’d (R22 issue).
  • Fixed a crash/desync issue caused by Juggernauts being targeted by a Rift Superweapon (R22 issue).
  • The Marked of Kane skirmish AI can now use EMP abilities of The Awakened and The Enlightened.

R22i (was only released for 4v4 mappack)

  • Was not released for the 1v1 and 2v2 gameplay

R22h (06/12/2024)

  • Reaper Tripods now shoot the correct amount of charged shots (R22g issue).
  • Summernight City now spawns a cloud and lightning fx on the Tiberium Field that spawns after the Tiberium Silo is destroyed.
  • The Oil Depots on Tournament Crater now deal 9000 grenade damage in a 200 radius when destroyed (comparable to Tiberium Vapor Bomb).
  • Plains of Ida now displays correctly on all GPU vendors, map lighting adjusted, Tiberium Spike added per player.
  • The Repair Drones support power of the Scrin no longer counts as a production queue.
  • Venoms no longer will un-stealth when given an attack command before it’s weapon fires.
  • The Technology Assembler when playing with -95% handicap will upgrade at the correct speed.
  • Map pack size reduced by 15%.

R22g (30/11/2024)

  • The Tiberium Silo neutral structure now gives 1.5k resources instead of 5k when captured. The build radius has been removed from it. No longer rewards XP. Vision radius doubled. Health doubled. Now revealed by Tiberium Vibration Scan.
  • Cyborgs now take damage from Infestation Hives.
  • Scrin Repair Drones no longer transmit the Catalyst Cannon effect of the Mothership.
  • The Spectre beacons now un-stealth while being used.
  • Specter bombard ability un deploy time reduced from 5s to 4.5s.
  • Infantry will no longer be able to reveal stealthed aircraft besides Zone Troopers with Scanner Packs researched. 
  • Reckoners can no longer crush while deployed, infantry will now evacuate a deployed Reckoner if mind controlled. 
  • Marked of Kane Tiberium Infusion now works across all Nod factions.
  • Hexapod recycler system now rewards 10% of a units value instead of 15%.
  • The Mothership now functions correctly with right click attack commands.
  • Units that are EMP’d can no longer crush enemy units.
  • Overlords Wrath Tiberium Field now regrows for 5 minutes (as intended) instead of permanently.
  • Tiberium Trooper Redeemer hardpoint range increased from 275 to 300.
  • Scrin/T59 Vehicles that are EMP’d can no longer be teleport by a Mastermind or Prodigy.
  • T-59 Shock Trooper Blink cooldown increased from 10s to 15s to match Scrin/R-17.
  • A mod issue causing Venoms to not stealth under a Disruption Tower that existed in R22 has been fixed.
  • Vertigo Disruption Pods placed on the ground can now stealth again (R22 issue).
  • Invader Fighters will no longer count towards units killed in the end of game graph.
  • Beam Cannon damage increased from 125 to 135.
  • Rewarded XP from Nod/GDI faction Tiberium Silos reduced from 500$ to 100$.
  • Reverted Scrin Mechapede stealth detection range from 125 to 100.
  • Revised the code of every unit and made adjustments to reduce the likelihood of a desync occurring.
  • New maps have been added to the map pool by DesolatorTrooper and existing ones updated.
  • Maps made by Aquatech have been updated and new ones added.
  • Zypherbullet Christmas maps added again for the festive season.

R22f (02/07/2024)

  • Vertigo Bomber Disruption Pod cooldown reduced from 60s to 30s.
  • Reckoner speed increased from 105 to 112.
  • Damage taken from Invader Fighters on Stealth Tanks reduced from 65% to 50%.
  • Fixed Avatar Commandeer Technology not working on EMP'd units, improved implementation of exploit fix.
  • Sensor Pods can once again be used on enemy structures (repair tool removes them).
  • Reverted V35 Ox braking seconds and turn circle radius to 1.02.
  • Mechapede shard segment range reduced from 325 to 315.
  • Brought back Viceroid spawning on Corruptor against human-based enemy infantry. Spawn probability per shot adjusted to 0.05. Corruptors deal 1/5 of their damage to Viceroids. Reverted weapon buffs and vision range buffs to vanilla, made crushable again.
  • Like the Corruptor, the Mechapede has a 0.05 chance against enemy infantry to spawn Viceroids with the toxin segment. Toxin damage vs Viceroids reduced to 1/5.
  • Mechapede toxin segment damage vs. infantry increased from 6 to 10.
  • Viceroids now reward 150 XP when killed.
  • Some minor bugs have been fixed and tweaks made.
  • New maps have been added by DesolatorTrooper, Aquatech and some existing ones updated.

R22e Hotfix (22/06/2024)

  • T59/R-17 Mechapedes affected by the Mothership Catalyst Cannon or the Stasis Shield will no longer crash the game.

R22d (20/06/2024)

  • The Steel Talons Mammoth Tanks will now fire all 4 rockets while railgun accelerator is active (R22 specific issue).
  • The Beam Venom Reflector ability fix now works more reliably vs aircraft. The range check should trigger more frequently than before.
  • Harvesters will no longer occasionally display green Tiberium after harvesting blue Tiberium.
  • A rare crash issue involving Mechapedes and the Stasis Shield has been addressed again.
  • The Redeemer machine gun damage has been further increased from 35 to 50 per shot.
  • The following maps have been updated by DesolatorTrooper: "Abandoned Subway", "Border Zone", "Field of Memories" and "Sun Doesn’t Rise".
  • A new 4v4 map by YourHorse has been added "Djoens Paradise".

R22c (02/06/2024)

  • Mutant Marauders exit delay from Mutant Hovel has been changed back to 1s (R22 issue). 
  • GDI pitbull can no longer crush infantry (R22 issue).
  • Redeemer can now use rage generator while on aggressive stance. iconHH
  • A new icon for the ability “Move To Position And Evacuate” has been added.  →
  • Redeemer machine gun turret damage increased by 30%. 
  • MARV rifle turret range increased from 260 to 300.
  • MARV Grenade hardpoint range increased from 260 to 280.
  • Some more optimization to the Stasis Shield and Beam Venom abilities has been made.
  • The maps “Siberian Ground”, “Separate Ways” and “Tournament Wasteland” by DesolatorTrooper have been updated.
  • A new map 1v1 map “Field of Memories” made by DesolatorTrooper has been added.

R22b (29/05/2024 Hotfix)

  • Fixed Engineer instantly capture buildings when damaged
  • Fixed issue with the power of nod factions after building a stealthtower

R22 (28/05/2024)

  • Fixed a bug/exploit involving the Beam Cannon Reflector ability shooting beyond the intended range.
  • Beam Cannon Reflector Beam damage increased from 125 to 150.
  • Beam Cannon abilities now take 25% less time to perform.
  • Marked of Kane War Factories will give awakened again (R21j issue).
  • Potentially fixed a crash issue caused by Motherships.
  • Potentially fixed a crash issue involving the stasis shield.
  • Fixed an exploit involving Engineers (potentially more engineer related bugs were fixed as a result of this).
  • V35 ox transports locomotors have been adjusted to turn slightly slower.
  • Infantry capable of shooting aircraft will no longer shoot out of a Stasis Shield while within a transport.
  • An exploit has been fixed allowing players to use the same unit to equip multiple Avatars.
  • An exploit involving the EMP Control Center has been fixed.
  • Railgun Accelerators will now only work on Railgun weapons when casted.
  • The Stealth Tank and Mantis should reverse bug significantly less while attacking.
  • Avatars will approach units to be Commandeered a bit further away
  • Grenadier Squads will now only throw one grenade when casting the ability "EMP Grenades".
  • Epic units will no longer remain stuck if raged infantry garrison them.
  • Maps by Aquatech and Hampstead Gardens by Green_ZERO have been updated.
  • Nod/BH Hallucinogenic grenades no longer affect allied infantry while using force fire.

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