1.0+ Patch Mappack (unofficial)
1.0+ Patch Mappack (unofficial)
Author:Yourhorse
Categories:Community Patch, MapPack
Latest Version:1.0
Created Date:September 16, 2026
Last Updated:September 16, 2026
Total Downloads:0
All Download Versions
- 1.0-All-in-One-Map-Pack.z...▼Download
Description
June 9, 2026
Patch 1.00+
Based on the R24u Patch by Masterleaf.
General Changes
- All changes from R24u and previous versions have been applied. See the complete list of earlier changes above.
- Updated the multiplayer colors.
New Maps
- Desert Field [2]
- Deadweight [2]
- South Pacific [4]
- Tiberium Freezes Over [4]
- Dry Heat [4]
- Arctic Circle [4]
- Twisted Meadows [4]
- Arabia [4]
- Lost Temple [4]
- The Second Tiberium [2]
- Tiberium Desolation [6]
Updated Maps
- Satellite Siege [2]
- Island's Temple [2]
- Tournament Island [2]
- Sewer Wars [2]
- Phosphor Winter [2]
- Fall In Winter [2]
A new neutral building has been added to Sewer Wars [2].
Global Balance Changes
Economy and Expansion
- The cost and build time of all Refineries have been reduced from $3,000 / 30 seconds to $2,000 / 20 seconds.
- The power consumption of all Refineries has been reduced from 15 to 6.
- The cost and build time of all Harvesters have been reduced from $1,600 / 16 seconds to $1,400 / 14 seconds.
- The cost and build time of all Cranes have been increased from $1,300 / 13 seconds to $1,500 / 15 seconds.
- The cost and build time of all expansion units have been increased from $1,300 / 13 seconds to $1,500 / 15 seconds.
- The movement speed of all Surveyors, Explorers, and Emissaries has been reduced from 66 to 50.
- The build radius provided by all Surveyors, Explorers, and Emissaries has been increased from 240 to 360.
- The deployment time of all Surveyors, Explorers, and Emissaries has been increased from 20 to 30 seconds.
- All War Factories now provide a build radius of 250, matching Refineries.
Tiberium Silos
- The cost of all Tiberium Silos has been increased from $100 to $500.
- Selling a Tiberium Silo now spawns faction-specific infantry.
Engineers and Neutral Structures
- The pre-capture delay of all Engineers has been reduced from 3 seconds to 1 second.
- Mutant Hovels can now be sold for $500.
- Units will now automatically attack Mutant Hovels.
GDI
- The stealth-detection radius of Watchtowers has been increased from 100 to 200.
- All GDI factions now receive a full Grenadier Squad after selling a Command Post.
Nod
Units and Upgrades
- The Purifier’s cost and build time have been reduced from $2,800 / 28 seconds to $2,700 / 27 seconds.
- Black Hand Squad armor has been adjusted:
- Cannon damage: 5% → 15%
- Rocket damage: 50% → 55%
- Grenade damage: 75% → 85%
- Gun damage: 100% → 105%
- Sniper damage: unchanged at 100%
- The health bonus provided to Scorpion Tanks by the Dozer Blades upgrade has been reduced from 25% to 15%.
Shadow Teams
- The cost and build time of Shadow Team Squads have been increased from $800 / 8 seconds to $900 / 9 seconds.
- Shadow Team movement speed has been reduced:
- On the ground: 90 → 80
- While flying: 120 → 100
- The cost of the Red Shadows ability has been reduced from $2,000 to $1,800.
- The five-second delay when using the Red Shadows ability has been removed.
- The damage dealt by the Shadow Team’s Explosive Charge ability has been increased from 1,800 to 2,000.
- Nod and Marked of Kane now receive a full Shadow Team Squad after selling a Secret Shrine.
Support Powers and Epic Units
- The cooldown of the Redeemer’s Rage Generator ability has been increased from 60 to 75 seconds.
- The Catalyst Missile radius was initially increased from 100 to 140 and has now been reduced to 120.
- The damage dealt by the Tiberium Vapor Bomb ability has been increased from 9,000 to 10,000.
Scrin
Stormriders
- The cost of all Stormriders has been reduced from $1,500 to $1,400.
- Reaper-17 Stormrider health has been increased from 2,800 to 3,200.
Shard Walkers
- Shard Walker damage per projectile has been reduced:
- Standard projectile: 120 → 100
- Blue Shard projectile: 160 → 140
- Shard Walker projectile speed has been increased from 500 to 600.
Stasis Chamber
Shock Trooper Squads can now appear after a Stasis Chamber is sold or destroyed:
- Selling the Stasis Chamber grants a two-thirds chance of spawning a squad.
- Destroying the Stasis Chamber grants a one-third chance of spawning a squad.
Version History
- 1.0 Jun 9, 2026Changelog:Download this version
Compatible with R25i
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