1.0+ Patch Mappack (unofficial)

kaneswrath1.0

1.0+ Patch Mappack (unofficial)

Author:Yourhorse
Categories:Community Patch, MapPack
Latest Version:1.0
Created Date:September 16, 2026
Last Updated:September 16, 2026
Total Downloads:0

All Download Versions

  • 1.0-All-in-One-Map-Pack.z...
    1.0 845.41 MB Jun 9, 2026Download

Description

June 9, 2026

Patch 1.00+

Based on the R24u Patch by Masterleaf.

General Changes

  • All changes from R24u and previous versions have been applied. See the complete list of earlier changes above.
  • Updated the multiplayer colors.

New Maps

  • Desert Field [2]
  • Deadweight [2]
  • South Pacific [4]
  • Tiberium Freezes Over [4]
  • Dry Heat [4]
  • Arctic Circle [4]
  • Twisted Meadows [4]
  • Arabia [4]
  • Lost Temple [4]
  • The Second Tiberium [2]
  • Tiberium Desolation [6]

Updated Maps

  • Satellite Siege [2]
  • Island's Temple [2]
  • Tournament Island [2]
  • Sewer Wars [2]
  • Phosphor Winter [2]
  • Fall In Winter [2]

A new neutral building has been added to Sewer Wars [2].

Global Balance Changes

Economy and Expansion

  • The cost and build time of all Refineries have been reduced from $3,000 / 30 seconds to $2,000 / 20 seconds.
  • The power consumption of all Refineries has been reduced from 15 to 6.
  • The cost and build time of all Harvesters have been reduced from $1,600 / 16 seconds to $1,400 / 14 seconds.
  • The cost and build time of all Cranes have been increased from $1,300 / 13 seconds to $1,500 / 15 seconds.
  • The cost and build time of all expansion units have been increased from $1,300 / 13 seconds to $1,500 / 15 seconds.
  • The movement speed of all Surveyors, Explorers, and Emissaries has been reduced from 66 to 50.
  • The build radius provided by all Surveyors, Explorers, and Emissaries has been increased from 240 to 360.
  • The deployment time of all Surveyors, Explorers, and Emissaries has been increased from 20 to 30 seconds.
  • All War Factories now provide a build radius of 250, matching Refineries.

Tiberium Silos

  • The cost of all Tiberium Silos has been increased from $100 to $500.
  • Selling a Tiberium Silo now spawns faction-specific infantry.

Engineers and Neutral Structures

  • The pre-capture delay of all Engineers has been reduced from 3 seconds to 1 second.
  • Mutant Hovels can now be sold for $500.
  • Units will now automatically attack Mutant Hovels.

GDI

  • The stealth-detection radius of Watchtowers has been increased from 100 to 200.
  • All GDI factions now receive a full Grenadier Squad after selling a Command Post.

Nod

Units and Upgrades

  • The Purifier’s cost and build time have been reduced from $2,800 / 28 seconds to $2,700 / 27 seconds.
  • Black Hand Squad armor has been adjusted:
    • Cannon damage: 5% → 15%
    • Rocket damage: 50% → 55%
    • Grenade damage: 75% → 85%
    • Gun damage: 100% → 105%
    • Sniper damage: unchanged at 100%
  • The health bonus provided to Scorpion Tanks by the Dozer Blades upgrade has been reduced from 25% to 15%.

Shadow Teams

  • The cost and build time of Shadow Team Squads have been increased from $800 / 8 seconds to $900 / 9 seconds.
  • Shadow Team movement speed has been reduced:
    • On the ground: 90 → 80
    • While flying: 120 → 100
  • The cost of the Red Shadows ability has been reduced from $2,000 to $1,800.
  • The five-second delay when using the Red Shadows ability has been removed.
  • The damage dealt by the Shadow Team’s Explosive Charge ability has been increased from 1,800 to 2,000.
  • Nod and Marked of Kane now receive a full Shadow Team Squad after selling a Secret Shrine.

Support Powers and Epic Units

  • The cooldown of the Redeemer’s Rage Generator ability has been increased from 60 to 75 seconds.
  • The Catalyst Missile radius was initially increased from 100 to 140 and has now been reduced to 120.
  • The damage dealt by the Tiberium Vapor Bomb ability has been increased from 9,000 to 10,000.

Scrin

Stormriders

  • The cost of all Stormriders has been reduced from $1,500 to $1,400.
  • Reaper-17 Stormrider health has been increased from 2,800 to 3,200.

Shard Walkers

  • Shard Walker damage per projectile has been reduced:
    • Standard projectile: 120 → 100
    • Blue Shard projectile: 160 → 140
  • Shard Walker projectile speed has been increased from 500 to 600.

Stasis Chamber

Shock Trooper Squads can now appear after a Stasis Chamber is sold or destroyed:

  • Selling the Stasis Chamber grants a two-thirds chance of spawning a squad.
  • Destroying the Stasis Chamber grants a one-third chance of spawning a squad.

Version History

Responses