Custom maps

Drag and drop a folder, files or .zip file, or use the button below.

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Map Upload Guide

Follow these steps to upload your custom map successfully:

  1. Prepare Your Map:
    • Include one .map file along with required assets (map.xml, _art.tga).
    • Ensure filenames and formats comply with Kane’s Wrath standards. See the screenshot below for the required files.
    Required Map Files
  2. Select an Upload Method:
    • Drag and drop your Folder, files or ZIP file into the designated area.
    • Alternatively, use the Select Upload button to choose files manually.
  3. Start the Upload:
    • Confirm your files and click the Upload button.
    • The website has a logic build in so it will let you know if you made a misstake or when missing files, so feel free to try out.
  4. Verify Map Details:
    • After upload, review metadata like dimensions, player count, and descriptions and correct minimap.
    • You always have full control in editing, deleting or updating the existing map.
Important Notes:
  • Only one .map file is allowed per upload.
  • Compressed ZIP files and uncompressed folders are supported.
  • The filename could be automatically renamed because of unwanted version naming.
  • Ensure all files comply with Kane’s Wrath specifications above.
  • If any errors in missing files just open the map in worldbuilder and save it again, this will generate the required files.

Make our own minimap

Go to [File] -> [Save As] and save it with a name similar to your original, but with something like “minimap” behind it, to indicate that this is the file we’ll use to create a minimap.

First, go to your [Post Effects] again and delete all of them. Remember how we painted some terrain to be invisible? Let’s make them visible again (same way, but now select [Visible] instead of [Not visible]. Who would’ve guessed… Under [View], copy these settings:

View Settings

Also, make sure to [Show Water].

Then go to the top-down view of your map and reset the camera view (middle mouse button by default). Zoom all the way out until all borders are visible:

Top-Down View

Now make a screenshot using Print Screen (or your equivalent key). If you have Photoshop, open it and paste the image. Use the Crop tool to cut the edges right past the map boundaries. Flip the image because the game reads it upside down. Resize the image to 256×256 pixels and save it as a Targa (.tga) file with the name mapname_art.tga. Place this file in the same folder as your original map.

If you don’t have Photoshop, try free software like GIMP, or an online solution img2go or send the screenshot to Profile photo of for help.

Minimap: done!

Now open the original map (the one we’ve been working on before creating the minimap-specific copy). Go to [Edit] -> [Edit Map Settings]. Add a catchy map name, set the [Weather] to something fitting (e.g., SUNNY), and adjust the [Fog Settings] and [Camera Behavior] to your preferences. Save the map again, and you’re done!

Guide by Zypherbullet

13552 Copied
February 3, 2025 11:05

Cam Height 430

EMP Centers 1

Forest Fires II

Forest Fires II

500×750 8 Players

16 Tiberium Spikes

15 Tiberium Fields

8 Blue Tiberium Fields

Not a my map. Remake of C&C2 map

Posted: February 3, 2025
13550 Copied
February 3, 2025 11:03

Cam Height 430

A Path Beyond

A Path Beyond

620×620 8 Players

1 Tiberium Silo

11 Tiberium Spikes

12 Tiberium Fields

8 Blue Tiberium Fields

Not a my map. Remake of Ra2 map

Posted: February 3, 2025
13546 Copied
February 3, 2025 10:30

Cam Height 430

Mutant Hovel 4

All That Glitters II

All That Glitters II

600×600 8 Players

12 Tiberium Spikes

16 Tiberium Fields

Not a my map

Posted: February 3, 2025
13544 Copied
February 3, 2025 10:24

Cam Height 430

Tiber River Source

Tiber River Source

360×350 3 Players

4 Tiberium Spikes

3 Tiberium Fields

5 Blue Tiberium Fields

A slightly edited version of the mappa from the Nod campaign (15th mission). Not balanced, 3 players, just fun.

Posted: February 3, 2025
13531 Copied
January 28, 2025 4:32

Cam Height 570

EMP Centers 2

Island Paradise Six 2025      (No SW Edition)

Island Paradise Six 2025      (No SW Edition)

600×600 6 Players

20 Tiberium Spikes

6 Tiberium Fields

6 Blue Tiberium Fields

No [SW] Superweapon can be build.
Quad updrage for nod, mok and Blackhand has been disabled.

Posted: January 28, 2025
13529 Copied
January 28, 2025 4:34

Cam Height 560

EMP Centers 1

    Island Paradise 2025         (No SW Edition)

    Island Paradise 2025         (No SW Edition)

400×400 4 Players

11 Tiberium Spikes

4 Tiberium Fields

4 Blue Tiberium Fields

No [SW] Superweapon can be build.
Quad updrage for nod, mok and Blackhand has been disabled.

Posted: January 28, 2025
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