C&C 3: Tiberium Wars v1.09 English Patch

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C&C 3: Tiberium Wars v1.09 English Patch

Uploaded by:Yourhorse
Categories:Official, Patch
Latest Version:1.09
Post Date:February 28, 2023
Last Updated: February 13, 2023
Total Downloads:386

All Download Versions

  • CNC3_patch109_english.zip
    1.09 263.71 MB Feb 13, 2023Download

Description

English patch v1.09

This is the official EA patch for the English version of Command & Conquer 3: Tiberium Wars, which fixes several bugs, makes balance changes across all three sides, adds a new four-player multiplayer map, and more.


If you have issues installing the patch because of windows blocking it? see the video below.

Version History

  • 1.09 Feb 13, 2023
    Changelog:

    Version 1.09 Patch Notes - October, 2007

    This patch for Command & Conquer 3 Tiberium Wars fixes several bugs, makes balance changes across all three sides, adds a new four-player multiplayer map, and more.

    Bug Fixes

    • Interface Lag Fix: Fixed an error that sometimes caused players to unexpectedly type-select multiple unit types at once due to an interface lag when rapidly switching between unit types during online play.
    • Ground Control Fix: Structures now lose Ground Control radius as soon as they are destroyed. Previously they continued providing Ground Control for several seconds while their husks remained onscreen.
    • Infantry Firing Fix: Fixed an error that caused some infantry units to continue approaching their targets while firing, rather than firing while standing at their maximum range.
    • Power Plant/Reactors Fix: Fixed an error that caused upgraded Power Plants and Reactors to continue providing power for several seconds after being destroyed.
    • Shroud Detection Fix: Fixed an error that allowed players to detect enemy structures through the shroud by using the Set Rally Point marker.
    • AI Base Defense Fix: Fixed an error that caused computer-controlled players with the "Turtle" personality to not build base defenses as expected.
    • Nod Avatar Fix: Nod Avatar's flamethrower upgrade now correctly shows a garrison-clearing effect.

    Multiplayer Maps

    • New Map: Wrecktropolis
      The ongoing conflict between the forces of GDI, the Brotherhood of Nod, and the Scrin has taken a tremendous toll on the world, as evidenced by countless ruined husks of cities. Wrecktropolis is one such example. This is a four-player map available for unranked matches.
    • Rebalanced Map: Barstow Badlands
      This map is now slightly larger: There is more buildable area near players' starting bases, and the chokepoints are not as narrow. Garrisonable structures should now be symmetrical for both players.
    • Rebalanced Map: Tournament Tower
      This map no longer has a third-tier elevation level in the center of the map, which frees up this area for battle. Expansion Tiberium fields switched from blue to green. Various objects throughout the map have been removed to free up room for base building and combat.
    • Rebalanced Map: Pipeline Problems
      This map no longer has pipelines near the northern starting position, mirroring the layout of the southern starting position.
    • Rebalanced Map: Tiberium Gardens III (Kane Edition)
      This Kane Edition map no longer has Tiberium fields along the narrow ridges. New expansion fields have been added to the far side of each basin containing a player position.

    Balance Changes

    The following balance changes are intended to make resource-gathering more strategic and artillery units more viable, while also further tuning the combat forces to ensure even balance across all three factions in any combination.

    General Balance Changes

    • Harvesters: Carrying capacity reduced by 42% to 1400 credits of green crystals and 2800 credits of blue crystals. Gathering cycle sped up by 8 seconds. Overall rate of income reduced by approximately 35%.
    • MCVs & Drone Platform: GDI MCV, Nod MCV, and Scrin Drone Platform: Cost/Build time increased by 40% to 3500/35, health and speed normalized.
    • Outposts: Health increased by 5%. This prevents them from being destroyed by one use of the Nod Shadow Team's Explosive Charges.

    GDI Balance Changes

    • Grenadier Squad: Range increased by 20%.
    • Commando: Suppression time reduced by 70%. This means the Commando can use his C4 Charges to demolish multiple structures more quickly.
    • Juggernaut: Range increased by 25%.
    • Mammoth Tank: Turret turn rate reduced by 66%. This makes the vehicle slightly less effective at quickly changing targets.
    • Sonic Emitter: Attack power reduced by 25%. This means the Sonic Emitter can no longer one-shot-kill certain vehicles.

    Brotherhood of Nod Balance Changes

    • Crane: Health increased by 50%, normalizing its health with that of the GDI Crane and Scrin Foundry.
    • Fanatics: Cost/Build time reduced by 13% to 700/7.
    • Commando: Suppression time reduced by 70%. This means the Commando can use her C4 Charges to demolish multiple structures more quickly.
    • Attack Bike: Range increased by 16%.
    • Stealth Tank: Attack power increased by 66%.
    • Beam Cannon: Range increased by 25%. (This does not affect the Avatar's extra weapon gained from commandeering a Beam Cannon.)
    • Avatar: Health increased by 25%, pre-attack delay reduced by 33%, and main weapon's attack power increased by 25%.
    • Confessor: Upgrade no longer provides a rate-of-fire bonus to affected infantry squads.
    • Tiberium Infusion: Upgrade bonus to infantry squads' health reduced by 60%.
    • Catalyst Missile: Support Power cost increased by 33% to 2000.
    • Tiberium Vapor Bomb: Support Power cooldown time increased by 25% to 300, and attack power increased by 140%.

    Scrin Balance Changes

    • Disintegrators: When crushed by enemy vehicles, attack power of explosive revenge attack increased by 30%.
    • Seeker: Health reduced by 13%.
    • Devastator Warship: Range increased by 20%, rate of fire reduced by 200%, attack power increased by 100%, and scatter radius reduced.
    • The Swarm: Support Power can no longer be used directly on top of infantry and vehicles. Cooldown time increased by 66% to 150, and now spawns 5 Buzzers instead of 7.
    • Phase Field: Support Power no longer affects infantry, with cooldown time reduced by 50% to 180.

    Other Changes

    • Classic Command & Conquer Tuning: Left-Click Orders mouse interface: Bridges are no longer selected in favor of issuing move orders. Players can now issue orders on the Radar.
    • Fast-Forward Button: There is a new Fast-Forward button onscreen while watching Replays or BattleCasts.
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