R24 All in One Map Pack

R24 all in one

R24 All in One Map Pack

Author:Yourhorse
Categories:Community Patch, Latest
Latest Version:R24u
Created Date:May 30, 2026
Last Updated:June 7, 2026
Total Downloads:705

All Download Versions

  • R24u-All-in-One-Map-Pack....
    R24u 842.72 MB May 31, 2026Download

Description

All R24 maps in one download. Includes Map Pack 1, Map Pack 2, Map Pack 3, and the Legacy Map Pack.

The official R24 Map Pack containing all popular official maps, as well as a large number of high-quality, breathtaking maps created by community mappers. All maps have Patch R24 changes built-into them.

+ Map pack 1v1

Version History

  • R24u May 31, 2026
    Changelog:

    Bug Fixes

    • Fixed an issue causing Back Hand Commando to stealth within garrisons.
    • Fixed an issue causing cyborgs, Nod Tiberium infused infantry to not take damage from Infestation Hives.
    • Fixed an issue causing units to go through Stasis Shields while reverse moving. Video Link
    • Significant improvements made to the reverse move workaround have been made. Video Link 
    • Fixed an issue causing Kane Edition Devastator Warship, Planetary Assault Carriers to show the Traveler Engine mesh after being constructed.
    • A desync cause has been fixed.

      All in One Installer 

    • Gone is the need to download and install the four individual R24 map packs. R24 now requires just a single download, and the best part is the size reduction. The total download size has been reduced from 2.5 GB to just 840 MB, a staggering 65% decrease. 

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    Previous Versions

    R24q

    Balance Changes

    • Shock Trooper hp reduced from 400 to 360.
    • Scrin, Reaper-17 Shock Trooper/Ravager speed increased by 10%~.
    • Storm columns now one shot Firehawks again but no longer deal splash damage to aircraft.
    • Infestation Hives are now sellable, hp increased by 10%.
    • Wormhole cost increased from 2000$ to 3500$.

    Bug Fixes

    • Traveler Engines are no longer visible on damaged unupgraded Scrin warships, it now also shows when buffed by an Ion Storm.
    • Minor audio issues have been fixed.

    PLANFIX

    Reverse Move Fix Improvements

    • Doing reverse move commands in quick succession will no longer prevent the reverse move fix from taking place.
    • Changes have been made to reduce the likelihood of a desync occurring.



    New & Updated Maps

    Map Pack 1 (1vs1 maps)

    • Infinity Tiberium
    • Hot Sands (1v1 version of Dry Heat 2v2 map)
    • Abandoned Subway – updated (Spawns moved closer to map corners)
    • Forgotten Autumn – updated (Rotated to 90 degrees and 2nd spike added near blue field)
    • The Second Tiberium (1v1 version of Tiberium Desolation 3v3 map)
    • Smashed Dustbowl – updated (2nd spike moved closer to player, blue field grow rate reduced: 4s -> 35s)
    • Toxicity – updated
    • Desert Field – updated 

    Map Pack 2 (2vs2 maps)

    • Dry Heat – updated (Fixed spawns)

     

    Map Pack 3 (3v3, 4v4 and FFA maps)

      • Snowy Dunes
      • Tiberium Gardens VI
      • Californian Desert – updated
      • Brazilian Jungle – updated
    • Californian Desert VIII updated

     

    Legacy Pack 

    • River Cross – updated


    R24p

    Compatibility improvement

     

    R24o

    Balance Changes

    • Shock Trooper Plasma Disc Launcher upgrade cost increased from $1000 to $1500. Upgrade research time increased from 30s to 45s.
    • Storm Columns no longer one shots non ceramic armour Firehawks.
    • Ravager gun armor increased by 25%.
    • Grenadier damage increased by 10%, projectile speed increased by 5%.
    • MARV grenade hardpoint damage increased by 10%

     

    Bug Fixes

    • Fixed an issue where many objects had missing death sounds

     

    Reverse Move Fix Improvements

    • Units that stop before receiving a move command followed by a reverse move now properly detect reverse bugs.
    • Bugged units will stop upon reaching their leader instead of continuing to chase.
    • Added a new false-positive detector that prevents units from being flagged for reverse-move bugs when reversing in their current movement direction.
    • Units that attack before reverse-moving will no longer be incorrectly flagged as bugging if given another reverse command.
    • Fixed an issue where units pending a fix were delayed by units stuck in turn events.
    • Fixed units now move 5% faster after correction.
    • Improved detection parameters for:
      • Stealth Tank
      • Shatterer
      • APC
      • Pitbull
    • Cleaned up group ID tables and improved desync handling

     

    New & Updated Maps

    Map Pack 1 (1vs1 maps)

    • Tournament Oasis – updated (Middle Garrison fix)
    • Infinity Island
    • Infinity Snow – Infinity Isle Reskin
    • Border Zone – updated
    • Border Snow – BZ Reskin

     

    Map Pack 2 (2vs2 maps)

    • Arabia
    • Twisted Meadows
    • Lost Temple
    • Dry Heat – updated (GC support & fields grow time rebalance)
    • Sarajevo’s Blast Site

     

    Map Pack 3 (3v3, 4v4 and FFA maps)

    • Tiberium Desolation 3v3
    • Californian Desert VIII 4v4
    • Californian Desert
    • Brazilian Jungle

     

    Legacy Pack 

    • River Cross

     

    R24m

    • Fixed a desync caused by players who played games and then switched to Observer/Commentator.
    • Unit anchor assignment improvements. Now checks for a nearby unit in the same group and if none is found, selects a random unit from that group. This prevents units moving towards enemy units if situated at the back of a group.
    • Fixed an issue where units that were never reverse bugged were incorrectly detected as such.
    • Small group selections are no longer aggressively canceled by the reverse move fix.
    • Other small tweaks and optimizations have been made to the reverse move workaround.

     

    R24k

    • Fixed a desync caused by players switching to maps with a different player count than previously.
    • Fixed an issue causing some units such as the GDI Predator Tank to not receive reverse bug fixes on certain maps.

     

    R24j

    • Fixed a desync caused by players switching to maps with a different player count than previously.
    • Fixed an issue in R24 causing harvesters to sometimes follow other units on the map.

    R24i

    • Fixed an issue causing single unit selections to stop moving.
    • Fixed another desync caused by Carryalls leaving the map, resulting in cleanup never happening.
    • Fixed an R24 issue which resulted in Dozer Blade Scorpion Tanks having no immunity to mine damage.
    • Crane cost has been increased from 1300$ to 1500$.
    • Prodigy Area Mind Control max leash range increased from 300 to 350.
    • APCs, Raider Buggies, Gunwalkers and Pitbulls have been optimized further for the reverse move fix.
    • Fixed Reaper-17 Stormrider taxiing locomotor.

    R24h

    • Desyncs have finally been fixed. Tested with 8 players to verify the fix.
    • Addressed an issue causing units to behave erratically when reverse moved while standing still.

    R24g

    • Fixed a desync issue caused by Engineer capturing, epic unit garrisoning.
    • Fixed a desync issue caused by garrisoning the Eradicator Hexapod with a Mastermind/Prodigy.

    R24f

    • Fixed an issue causing Sniper Teams and Mutant Marauders to be deleted straight away.
    • Fixed an issue causing unit groups leaking if a unit recently came out of a War Factory or barracks.
    • Fixed an issue causing unit groups to occasionally not be deleted if destroyed whilst reverse moving.
    • Selected unit tables now get deleted from memory if a players unit selection count is 0.
    • General cleanup and optimizations.
    • The installer now properly ensures old patches files are cleaned up and that the game closes properly before installation.

    R24e

    • Fixed a desync issue caused by squad based infantry not properly cleaning up after being destroyed.
    • Improved reverse move behavior: units that hadn’t attempted to move after the last unit in the group is checked will now function correctly.
    • Fixed an issue where reverse move groups did not clear properly when issuing a new reverse move command to a group already reversing.
    • Units affected by the reverse move bug will now correctly stop in place if all units in the group are impacted.
    • General cleanup and optimizations.
    • The MARV no longer will exhibit strange turn behaviour.

    R24d

    • Fixed desync

    R24c

    • Fixed a desync issue caused by the MCV and Rig ReplaceSelf code deleting the unit before Lua can clean up. 
    • Fixed an issue causing Harvesters to attempt reverse bug detection while waiting to dock, caused by an uninitialized table.
    • Added additional safety checks for unit anchors to ensure a nil value can never be used as a candidate (likely desync or crash cause). 
    • Additional clean up done to the reverse move script.

    r24b

    • Units that are not moving or Harvesters while docking will no longer attempt reverse bug detection.
    • Seeker reverse bug detection sensitivity increased.
    • The Fuel Depot on the map “Discovery” now explodes for 9000 grenade damage.
    • Target Adjustments for AI usage of Stasis shield / Temporal Wormhole, Shockwave & Orbital Strike
    • The bridges now work properly on the “Arctic Circle”.
    • The maps “Tournament Island II” and “Islands Temple” have been moved from the Legacy map pack to the 1vs1 map pack.
    • Script date set in Command Post to prevent one player having a different version of the file, triggering a desync.

    R24

     R24                     

    • Reverse move bugging is now detected, and affected units will automatically path toward another unit in the group. A modest speed boost is applied to affected units for 1.5s as they are being fixed.
    • Stormriders now deal 25% additional damage against Mechapedes.
    • Prodigy AOE Mind Control max cast range has been reduced from 400 to 300.
    • Drone Ships can now crush Motherships again, formation preview fixed (R23 issue).
    • Kane Edition Stormriders now show the correct damaged skin.
    • An exploit involving the EMP Control Center has been fixed.
    • Temporal Wormhole fire rate reduction reduced from 50% to 40%.
    • Improvements have been implemented to enhance overall game stability and minimize the risk of crashes.
    • Unit abilities and Support Powers for Skirmish AI that haven't been implemented since Tiberium Wars have been added for Ai use.
    • Titan geometry has been reduced slightly to fix a repeating error.
    • The maps Satellite Siege, Tournament Island, Island's Temple, Divide and Conquer have been updated.
    • New Maps by DesolatorTrooper:
      • 2v2: Dry Heat
      • 2v2: Tiberium Freezes Over
      • 2v2: Arctic Circle
      • 2v2: South Pacific
    • New Map by Aquatech:

    1v1: Discovery

    Download this version

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